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We are further reviewing feedback and once the challenge is completed, we will look at adjustments for reward structure (which seemed to be the main concern). However, we don't intend to stop the ranked challenges. We still plan to release the more familiar unranked challenges - one will actually be available today. We always stated that challenges would have variety. They really do get reported on and it posting there makes sure your comments get read. Please continue to post in the feedback thread here: Even then, as a small team working on a very large game, sometimes we don't always get it right.
#Animation throwdown the quest for cards release date update#
The team is still reviewing feedback and internal statistics, and this may not be the last update for SFC, but please keep in mind that development takes time, development, testing, and review. The first update will drop a player from Secret Fight Club if they lose three times at 0 points. We are going to release updates we think will make SFC feel fun, while still reaching the goal of being challenging. However, we recognize that this doesn't solve some of the other lingering problems. However, we recognize there are some problems in the design that is making SFC feel like less fun for some.Īfter reviewing feedback, we decided to increase the gold on loss and the stone drop rate. And the good news is that we got a lot of great feedback stating that players liked the new challenge and the fact that it required them to have to pay attention to the battle. Secret Fight Club is intended to be challenging.
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We are still reviewing SFC, but I wanted to announce a couple things even if we don't have a solution to some of the concerns brought up. Clearly you are frustrated and clearly this reaction is not what we had hoped for.